Pierre Neveu — Technical Game Designer
Master Game Design student at ICAN Paris, after a Bachelor at LISAA Game/Animation.
In search of a work-study program as a Technical Game Designer.
Versatile, curious and motivated.
01 /PROJECTS
Full game projects — the big ones I shipped as part of a team.
Sînnaya is a third year group game project based on approved pitch.
Glory of Gods is a second year group project. It is a board game made under the theme of the MOBA videogame genre.
Rogue Necromancer is a unfinished second year group game project with the theme of a mobile game with monetisation.
Monolyss is a second year group game project with the constraints of Escape Game game genre, Black and White colors, and top-down camera.
Rural Threats is a first year game design group project under the theme of 21st century Rural China.
02 /PROGRAMMING
Small-scale programming projects, workshops and personal experiments.
COPYCAT
COPYCAT was a second year programming workshop based on copying the gameplay of one of this ad and adding another mechanic of our own, while keeping the same gameplay.
Click on the picture to access the build.
UNITY DEFENDER
Unity Defender was a second year game feel workshop where we had gameplay code already made, with no graphics and no game feel, and we had to add game feel and smoothness.
UNITY RAIL SHOOTER
Unity Rail Shooter was a second year programming workshop based on the Rail Shooter game genre with the base code done in class, where we had to do the level design for a short gameplay, and add game feel.
ONE BUTTON GAME PROJECT
The One Button Game Project was a first year project made in duos that had as constraint to only use one button for gameplay. We decided to make a music-based rythm game.
UNITY PIKMIN PROJECT
The Pikmin project was a second year programming project where the task was to reproduce the most seemingly possible a pikmin's movement and the throwing movement.
Click on the picture to access a video.
RESIDENT EVIL PROJECT
The Resident Evil Project was a first year programming project made in duos where we had to recreate a game experience with the Resident Evil 1 camera.
Click on the picture to access a build.
03 /DOCUMENTATION
Game analysis, deconstructions and written design work.
ANALYSIS AND DECONSTRUCTION : DRIVE AHEAD!
This document was a second year exercise with the guideline of analyzing a mobile game following a given methodology. I chose to analyse the game "Drive Ahead!" on terms on retention, gameplay, monetisation and other aspects.
Click on the picture to view the document.
ANIMAL WELL ANALYSIS
This document was a second year exercise in two parts: one text document and one powerpoint presentation. The goal was to make an overall analysis of one game of our choice, based on some critaries.
Click on the picture to view both documents.
NOTIONS LESSONS
This mix of lessons was part of an exercise in first year, where I had to make small analysis/lessons of any game-related subject I wanted.
Click on the picture to access the notions website.
ULTIMATE SYSTEM : NO ID
This document was a third year duo exercise, where we had to make the system of a game based on a given pitch.
Click on the picture to access the document.
Pierre Neveu
SUMMARY
As a Technical Game Designer, I bridge game design and programming to create and iterate game experiences, with a focus on prototyping and gameplay systems.
FORMATION
2023 : French Baccalauréat, Mathematics and Computer Science Specialty (Mention Assez Bien)
2026-2028 : Master Game Design, ICAN Paris (ongoing)
2023-2026 : Bachelor Game Design, LISAA Paris